W0NGA Posted January 20, 2022 Share Posted January 20, 2022 (edited) Hey guys, I was wondering if anyone could share their knowledge and help in building a hash dice script. Essentially it’s a simple script with martingale, however, they are specific requirements which I do not know if are possible. 1) switch between high / low based on previous bet outcome. and/or 2) set a specific high/ low pattern. For example H H H switch L L switch H L L with added martingale. 3) increase bet based on balance percentage, to follow bankroll. A way of compounding… 4) it was in my head now it’s gone… to be updated. If anyone could meet my requirements with a working script. I’ll look after you. Thanks in advance Edited January 20, 2022 by W0NGA 1 Link to comment Share on other sites More sharing options...
Skele Posted January 21, 2022 Share Posted January 21, 2022 I can help you make it. because i haven't actually played hash dice that much and was looking for some sort of strategy to implement with. i will take a look and see if i can't crank it out tonight, however from looking at the API in the past i don't remember it being immediately obvious how to switch from low to high without actually having to change the value in the form before it was submitted, which since the scripts who web workers means the script doesn't have access to the UI directly. For both 1 and 2 just based on my experience with my crash scripts. You want to avoid patterns because i am fairly sure there is some sort of machine learning looking for patterns and then breaking them. If i can figure out how to switch from high to low, i would recommend that you go with like a range for high then low then back something like 1-4 then everytime it switches it will just grab a random number (you may want that range bigger) and does that many of low or high before switching. number 3 is easy to to i already do that in all my crash scripts the only problem is you pretty much have to keep a running total as the balance value doesn't get updated while the script is running except the initial when it starts. At least for crash and i don't know why but i just copied it and had a running total which worked out just fine. Also what kind of logging are you going to want. 4 Link to comment Share on other sites More sharing options...
W0NGA Posted January 24, 2022 Author Share Posted January 24, 2022 (edited) Hey Skele, thanks for reaching out. I have little knowledge around the coding side of scripts so your input is greatly appreciated. I guess your right with regards to patterns so I’m going to hold off posting them here. For me I just need the foundations to be able to adapt the script as and when I want to switch strategies. The ultimate goal would be to have a script that provides advance betting options which are available as standard on other sites. Such as the add conditional blocks, after x amount of losses switch side etc. I get that currently the options would be limited here. If you could create the bet based on balance % and option to switch side based on previous bet outcome or something similar as you suggest would be a great milestone. With regards to logging im not too much focused on this, basic will do. But if it’s easy to add more details then feel free. ps. I tested your crash script I found in another thread. I like it a lot! Just bc gets the better of me when I step things up a notch or two. feel free to PM me! Edited January 24, 2022 by W0NGA Link to comment Share on other sites More sharing options...
vallll Posted January 24, 2022 Share Posted January 24, 2022 waiting u guys hopely can make good script to try "Some people don't mean what they say and some people don't say what they mean" Link to comment Share on other sites More sharing options...
Skele Posted February 17, 2022 Share Posted February 17, 2022 Ok finally i have the answer to the burning question on high to set the high and low from the script for hashdice. The answer happens to be we are all complete morons apparently. game.priceLevel is the high or log so game.priceLevel = 'high'; game.priceLevel='low'; or to toggle it game.priceLevel=(game.priceLevel != null && game.priceLevel == 'high') ? 'low' : 'high'; and i haven't tested this but since the game and engine object both appear to be the same as the hdg object i am betting this will also work to toggle it. game.changeToggleWin(); I have not tested the last one though everything else has been tested and confirmed. 1 Link to comment Share on other sites More sharing options...
kenn3676 Posted February 18, 2022 Share Posted February 18, 2022 i didn't think it was possible to switch high and low in my scripts. i will have to mess around with what you have in there 1 Link to comment Share on other sites More sharing options...
][NT3L][G3NC][ Posted March 1, 2022 Share Posted March 1, 2022 On 1/20/2022 at 6:23 PM, Skele said: I can help you make it. because i haven't actually played hash dice that much and was looking for some sort of strategy to implement with. i will take a look and see if i can't crank it out tonight, however from looking at the API in the past i don't remember it being immediately obvious how to switch from low to high without actually having to change the value in the form before it was submitted, which since the scripts who web workers means the script doesn't have access to the UI directly. For both 1 and 2 just based on my experience with my crash scripts. You want to avoid patterns because i am fairly sure there is some sort of machine learning looking for patterns and then breaking them. If i can figure out how to switch from high to low, i would recommend that you go with like a range for high then low then back something like 1-4 then everytime it switches it will just grab a random number (you may want that range bigger) and does that many of low or high before switching. number 3 is easy to to i already do that in all my crash scripts the only problem is you pretty much have to keep a running total as the balance value doesn't get updated while the script is running except the initial when it starts. At least for crash and i don't know why but i just copied it and had a running total which worked out just fine. Also what kind of logging are you going to want. There's 0 Machine learning in a Provably Fair System. You should research what Provably Fair is. and learn how it works, You would most likely Benefit from the Knowledge. Link to comment Share on other sites More sharing options...
Skele Posted March 2, 2022 Share Posted March 2, 2022 If it was something other than crash i might agree with you, but since all we ever get to see is the hashed server seed, well i tend to believe what i have witnessed and the probably of some of the trends and the frequencies of occurrences someone make one wonder. But since every is server said and if you were given all to prove that it was hashing then you would be able to predict the results everytime. There are many statements though that while technically aren't lies they certainly aren't necessarily truths. Its funny though how person after person has encountered the exact same experience. Link to comment Share on other sites More sharing options...
kenn3676 Posted March 9, 2022 Share Posted March 9, 2022 On 2/17/2022 at 5:11 PM, Skele said: Hey, did you test this toggle out? Ok finally i have the answer to the burning question on high to set the high and low from the script for hashdice. The answer happens to be we are all complete morons apparently. game.priceLevel is the high or log so game.priceLevel = 'high'; game.priceLevel='low'; or to toggle it game.priceLevel=(game.priceLevel != null && game.priceLevel == 'high') ? 'low' : 'high'; and i haven't tested this but since the game and engine object both appear to be the same as the hdg object i am betting this will also work to toggle it. game.changeToggleWin(); I have not tested the last one though everything else has been tested and confirmed. Link to comment Share on other sites More sharing options...
Skele Posted March 9, 2022 Share Posted March 9, 2022 i did test it out and the answer is, its not available from the scripting sandbox they give you. But if you do all the automation just through simulating clicks and what not on the page said of things there is a handy method for toggling high and low Link to comment Share on other sites More sharing options...
][NT3L][G3NC][ Posted March 15, 2022 Share Posted March 15, 2022 Crash is a Hash Chain. Round 1 would be the end of the hash chain. Any funny business and it breaks the chain. The hash you see is the Seed for that round. When you take next round's seed/hash and Sha256 it, you get the round before its Hash/Seed. So again "There's 0 Machine learning in a Provably Fair System.You should research what Provably Fair is. and learn how it works, You would most likely Benefit from the Knowledge. " So they have provided everything that is needed to know/check that Crash isnt cheating. As far as predicting the outcome goes, Its rather impossible to know/find/crack what was Sha256 to make this: 9742f09d30d81cbffa5d6a816a010a3450ebaa9c2be9cb4ab15bc7db2b2a908e Even if you did somehow magically figure out '4067c28bd2e7d67999295fbb70212abd0bcfe987a56117325f3662c00229ea2c' was hashed to create it, you would still need to figure out what was hashed to create that. Keep in mind you would have to do this in the instant between rounds. # You Sha256 This af92dbab3040325027fc1bad41919514ec862909be62ae2660343bfca689e6f2 # And You Get This. Sha256 This 164471edbbce01e89ff51a4c05c57129a024f38e7fef2abad5973e422e92be02 # And You Get This 713e90e114a0d8f1fc95ec0e4e9708644baa5016252c8067218d732b1298bdee # Rinse 4b53e7f8886afbfe714907d5c73589778f749663e2c00e449640850976beabb9 # And 4067c28bd2e7d67999295fbb70212abd0bcfe987a56117325f3662c00229ea2c # Repeat 9742f09d30d81cbffa5d6a816a010a3450ebaa9c2be9cb4ab15bc7db2b2a908e Link to comment Share on other sites More sharing options...
Mosjfbiofwb Posted April 3, 2022 Share Posted April 3, 2022 On 1/20/2022 at 7:23 PM, Skele said: I can help you make it. because i haven't actually played hash dice that much and was looking for some sort of strategy to implement with. i will take a look and see if i can't crank it out tonight, however from looking at the API in the past i don't remember it being immediately obvious how to switch from low to high without actually having to change the value in the form before it was submitted, which since the scripts who web workers means the script doesn't have access to the UI directly. For both 1 and 2 just based on my experience with my crash scripts. You want to avoid patterns because i am fairly sure there is some sort of machine learning looking for patterns and then breaking them. If i can figure out how to switch from high to low, i would recommend that you go with like a range for high then low then back something like 1-4 then everytime it switches it will just grab a random number (you may want that range bigger) and does that many of low or high before switching. number 3 is easy to to i already do that in all my crash scripts the only problem is you pretty much have to keep a running total as the balance value doesn't get updated while the script is running except the initial when it starts. At least for crash and i don't know why but i just copied it and had a running total which worked out just fine. Also what kind of logging are you going to want. Has this script been posted somewhere? Thanks Link to comment Share on other sites More sharing options...
Skele Posted April 11, 2022 Share Posted April 11, 2022 it sure hasn't and it most likely won't be every. I decided not to spread a lot of the client type stuff around. If i stop being lazy and actually finish packaging it as a browser extension which i can automatically update without having to force the user to update it then maybe i will release that to a limited set of people. Currently i have way too many different version in different locations, and i don't want to fix minor bugs in 6 different versions just beause i didn't wait and finish the browser extension. I have some other ideas for stuff to do with the extension and one of them is essentially extend the current sandbox style scripting to be available in a client script. I would essentially give two text areas a pregame/bet section, and a postgame/hand result section. Then i could pass in more information for people to use and documentation on what does what or contains which information for peopleto use while writing them. This is not goingto happen anytime soon though i have other projects ahead of it as well as my normal job.. Link to comment Share on other sites More sharing options...
Money_Magnet Posted April 12, 2022 Share Posted April 12, 2022 13 hours ago, Skele said: it sure hasn't and it most likely won't be every. I decided not to spread a lot of the client type stuff around. If i stop being lazy and actually finish packaging it as a browser extension which i can automatically update without having to force the user to update it then maybe i will release that to a limited set of people. Currently i have way too many different version in different locations, and i don't want to fix minor bugs in 6 different versions just beause i didn't wait and finish the browser extension. I have some other ideas for stuff to do with the extension and one of them is essentially extend the current sandbox style scripting to be available in a client script. I would essentially give two text areas a pregame/bet section, and a postgame/hand result section. Then i could pass in more information for people to use and documentation on what does what or contains which information for peopleto use while writing them. This is not goingto happen anytime soon though i have other projects ahead of it as well as my normal job.. Well, can I raise my hand and get included into the selected few? That will be deeply appreciated and I believe we can make great stuff in the long run! Link to comment Share on other sites More sharing options...
Penthesilea Posted December 14, 2022 Share Posted December 14, 2022 On 1/21/2022 at 4:23 AM, Skele said: I can help you make it. because i haven't actually played hash dice that much and was looking for some sort of strategy to implement with. i will take a look and see if i can't crank it out tonight, however from looking at the API in the past i don't remember it being immediately obvious how to switch from low to high without actually having to change the value in the form before it was submitted, which since the scripts who web workers means the script doesn't have access to the UI directly. For both 1 and 2 just based on my experience with my crash scripts. You want to avoid patterns because i am fairly sure there is some sort of machine learning looking for patterns and then breaking them. If i can figure out how to switch from high to low, i would recommend that you go with like a range for high then low then back something like 1-4 then everytime it switches it will just grab a random number (you may want that range bigger) and does that many of low or high before switching. number 3 is easy to to i already do that in all my crash scripts the only problem is you pretty much have to keep a running total as the balance value doesn't get updated while the script is running except the initial when it starts. At least for crash and i don't know why but i just copied it and had a running total which worked out just fine. Also what kind of logging are you going to want. @Skele - hope that you are still around. This is an old thread. I have a question please. I have been using your script since I found it some days ago very successfully. My question is : Are you able to add another criteria box where you can add a number of consecutive games to play if you successfully reach your set payout each time. So you reach your payout and then the game start again. So example I want to play 10 games and each time I reach my payout, it continues playing until 10 games are played or until all fund are lost if no stop loss is set. Hope to hear back from you. It's an amazing script!!! 2 Link to comment Share on other sites More sharing options...
Reqimkyokwb Posted July 23, 2023 Share Posted July 23, 2023 On 21/02/2020 at 07:59, BC_PANDA said: Obrigado Link to comment Share on other sites More sharing options...
kksect Posted August 7, 2023 Share Posted August 7, 2023 Hash Dice Script with Switching High/ Low and different strategies based on Martingale Bankroll - 82 TRX Target 10% profit in one run - 10 TRX Start Base amount - 0.01 TRX. Payout Multiplier - 3 After each win, bet amount will be reset. strategy will be changed After each loss, bet amount will be doubled and switch high/low will be done based on strategy rule. Strategy 1 : high,high,high,high,high,high,high,high,high,high,high,high,high Strategy 2 : low,high,low,high,low,high,low,high,low,high,low,high,low Strategy 3 : low,low,low,low,low,low,low,low,low,low,low,low,low Strategy 4 : high,low,high,low,high,low,high,low,high,low,high,low,high Strategy 5 : high,low,low,high,high,low,high,low,low,high,high,low,high Strategy 6 : high,low,high,high,low,low,high,low,high,high,low,low,high **** There is no guarantee that you will win always. **** disclaimer - Don't consider this as regular earning system. In casino, house always win, sooner or later you will loose your money. Script might fail based on browser hang / page reload / network issue, in that case you might loose your money. DM for the demo video and script. Link to comment Share on other sites More sharing options...
Habuka21 Posted January 18 Share Posted January 18 I'll pay you dm me Link to comment Share on other sites More sharing options...
Clownfacee Posted January 31 Share Posted January 31 On 1/21/2022 at 7:53 AM, Skele said: I can help you make it. because i haven't actually played hash dice that much and was looking for some sort of strategy to implement with. i will take a look and see if i can't crank it out tonight, however from looking at the API in the past i don't remember it being immediately obvious how to switch from low to high without actually having to change the value in the form before it was submitted, which since the scripts who web workers means the script doesn't have access to the UI directly. For both 1 and 2 just based on my experience with my crash scripts. You want to avoid patterns because i am fairly sure there is some sort of machine learning looking for patterns and then breaking them. If i can figure out how to switch from high to low, i would recommend that you go with like a range for high then low then back something like 1-4 then everytime it switches it will just grab a random number (you may want that range bigger) and does that many of low or high before switching. number 3 is easy to to i already do that in all my crash scripts the only problem is you pretty much have to keep a running total as the balance value doesn't get updated while the script is running except the initial when it starts. At least for crash and i don't know why but i just copied it and had a running total which worked out just fine. Also what kind of logging are you going to want. Can I get this script Link to comment Share on other sites More sharing options...
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